4 - Gone Home: There is no Gate
The Worst of All Possible Worlds · · 76 min · Listen on the show's own page
Show notes (as published)
A.J. and Brian take a relaxed trip through the walking simulator Gone Home, its influences and its legacy, which stretches beyond the medium of video games. We also discuss how the game gets used as a virtue signal among gaming's reactionary wing. For more listening, check out Steve Gaynor's GDC talk: https://www.gdcvault.com/play/1020376/Why-Is-Gone-Home-a
Source: the show's feed